Weapons Shop de Omasse

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Weapons Shop de Omasse

Postby Smashmatt » Tue Mar 04, 2014 3:50 am

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From the developer of the Professor Layton and Inazuma Eleven series comes comes a fantasy RPG... where you play the shop-keeper! WEAPONS SHOP de OMASSE!!!

...Actually, technically, your a blacksmith, named Yuhan, and you and your master, Oyaji, run a weapons shop where you craft your own weapons. In the context of this game, it takes place around 50 years after the defeat of this "Evil Lord", as shown in the intro to the game with NES-style graphics. Times are hard and supplies are running short as rumors of the Dark Lord's return spread around. To make up for this Yuhan comes up with a weapon rental system, in which they make weapons, and rent them to customers, who in turn use the weapon for whatever they desire, then return the weapon with their rental fee. The catch is, if they fail their mission, you get paid nothing, AND lose the weapon! You need to work hard to prepare strong weapons, and also choose wisely to select a good weapon best suited for the customer's needs.

When I first saw the trailer for it via February 2014's Nintendo Direct, I thought it would be something of a rhythm game, and while that's definitely present during the actual process of making a weapon, that only makes up about a third or a fourth of the game. The vast majority of the game is all about management; you need to prepare good weapons for your clients, all while keeping track of their quests, polishing weapons you've made to make them stronger, keeping tabs on your inventory, and just in general making "Omasse" (the name of the weapons shop) the best weapons shop out there, in addition to helping make Yuhan a master blacksmith!

Really, though, what makes this game are 2 things: the humor and the characters. The game is incredibly self-aware in terms of its setting being a relatively generic RPG setting, things like stats, levels, EXP, generic monsters like goblins, werewolves, and areas like "Tutorial Cave" and "Starting City" help set the tone rather nicely. The dialogue also gets pretty hilarious, particularly in the case of certain generic customers, all named "NPC" and most if not all of them aware of their status as non-playable characters, basically programmed to do nothing all that important as far as the plot goes. There's even, supposedly, a "live studio audience" that laughs at jokes, gasps at dramatic moments, "Aww"s during sad/cute moments, and even "Boos" certain characters. It feels like a sitcom, especially when Oyaji enters the scene and the audience applauds, like it's like a guest character/favorite character making an appearance in a TV show. I was kind of taken aback by it at first, and it might be annoying to some, but I find it endearing, and helps add to the self-aware tone of the game.

NPCs aside, you also get regular characters, such as the twin acrobat sisters, Mei Lan and Mei Hong, the overly boastful hero-wannabe Jean Jacques Jardeaux, Grandma Snow, who, along with her husband, Grandpa Gabu, defeated the Evil Lord 50 years ago, the up-and-coming a-typical RPG protagonist Friedel Schlintz, the samurai who has it rough Izou Nishinogawa (aka Izo-san), the tough as nails pirate girl Captain Malibu, and the "Bard of Beauty" Mr. Grape Kiss... Seriously, I just have so much to say about each of these characters, I can't contain it all into this one post!

So yeah, in case you couldn't tell, I think this game is so awesome! Just got the game this past Wednesday and started playing it last Thursday. Like, holy Hell is it addicting... Like I said, the humor really does sell it, and I ESPECIALLY love the NPC characters! In fact, I think it's worthy enough for me to want a sequel! I just can't get enough of this, plus it just feels like there can be more done with the concept! New weapons, new characters, new RPG cliches to parody! I love it so much I'm spreading the word! Seriously, for anyone who hasn't bought this game, check it out, it's loads of... well, I wouldn't say fun, but you definitely get into a groove, plus the characters make it all worth it!
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Re: Weapons Shop de Omasse

Postby Goombachi » Tue Mar 04, 2014 7:40 pm

I'm finding it difficult to figure out what purpose a game like this could serve when Recettear already offers all of this and a lot more.
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Re: Weapons Shop de Omasse

Postby Nightmare » Tue Mar 04, 2014 9:22 pm

A lot of the game market right now seems to be branching from and fleshing out (or just fuckin re-skinning; call of duty, etc) existing ideas. So if a game happens to be similar to an existing one I don't really see a problem if it's still kind of creative and interesting.
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Re: Weapons Shop de Omasse

Postby Goombachi » Wed Mar 05, 2014 12:21 am

Sure, it's just that I can already get everything that this game would appeal to me for with games I already have. With a platformer or whatever you can get different levels at least but for this kind of game there's not a lot of room to experiment.
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Re: Weapons Shop de Omasse

Postby Nightmare » Wed Mar 05, 2014 12:56 am

Well it's got a different graphical style and art direction and it's on a different platforms, plus it's being developed by a bigger name studio as opposed to an indie game on PC. It's got a different marketing flavor and the two probably aren't even aware of one another's game I'd imagine.
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Re: Weapons Shop de Omasse

Postby Ronin Catholic » Wed Mar 05, 2014 8:08 pm

This largely overlaps with the premise of one of the chapters in Dragon Warrior IV for the NES. Playing a shopkeeper character in an RPG is not a new idea, but it is an underexplored angle.
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Re: Weapons Shop de Omasse

Postby Poisentoad » Thu Mar 06, 2014 6:50 pm

You keep saying you like the game but imply it's not fun? What does that mean?!

I'd try anything by Level-5 though. Their amazing characters designs are enough.
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Re: Weapons Shop de Omasse

Postby Smashmatt » Sat Mar 08, 2014 6:01 am

PoisonToad wrote:You keep saying you like the game but imply it's not fun? What does that mean?!

I'd try anything by Level-5 though. Their amazing characters designs are enough.

It's hard to describe... I find myself getting into a groove of making and polishing weapons, while keeping tabs on how people's quests are going. There's a lot going on, and I'm not sure if this is all fun or not, but I'm definitely enjoying it.

Also, I know about Recettear, I've seen people bring it up a lot, and while I haven't played the game, I can see why people would compare the two... I surprisingly didn't think of that game when I first found out about this one, mostly because that game seems to be about a general RPG shop, while this one is all about weapons... Plus you're not really selling them so much as renting them out.

Also, I don't know if this is the case in Recettear, but in this game, there's a big emphasis on making sure the weapon you make is good enough for the person using it, and making sure the weapon comes back when they user completes a mission. One thing's that's INCREDIBLY frustrating is that there doesn't seem to be any clear indication when a person will arrive in the shop, or if you'll have everything you need to make a proper weapon. Quite frequently, I find myself needing to make a weapon that's a level higher then what I'm currently at, and I have to either way until a specific character is done with a mission so I'm able to go up a level, or I just work with what I have. The worst aspect of this system, though, is that once you give the character the weapon, the jury is out on whether or not it'll be "good enough" considering how they attack. Even if a character has a particular "preference" or method of attack, they still attack randomly, even using attacks they're not well-suited with, or at completely ineffective against who they're fighting. More then once, I ended up losing weapons because some idiot kept using a weak attack over and over again with no variation! Because of this, I find myself having a hard time picking went to save, because I don't know how a mission will turn out...

This may also be why I haven't gotten much sleep lately, I've been up to at LEAST 3:30 in the morning playing this game this past week, and I'm not particularly proud of that... I almost felt like I couldn't sleep, and I haven't felt this way about any other game besides Super Smash Bros. Brawl...

So I don't know what this game is doing right, but if it's making me THAT dedicated to playing it, it must be doing something good...
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Re: Weapons Shop de Omasse

Postby Goombachi » Sat Mar 08, 2014 6:23 am

It's hard to describe... I find myself getting into a groove of making and polishing weapons, while keeping tabs on how people's quests are going. There's a lot going on, and I'm not sure if this is all fun or not, but I'm definitely enjoying it.

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Re: Weapons Shop de Omasse

Postby Smashmatt » Sat Mar 08, 2014 6:59 am

Goombachi wrote:
It's hard to describe... I find myself getting into a groove of making and polishing weapons, while keeping tabs on how people's quests are going. There's a lot going on, and I'm not sure if this is all fun or not, but I'm definitely enjoying it.


THAT'S it, THAT'S what I was thinking! Except there isn't a set time for when certain events occurs, it's all at random... though I've notice when they occur alter slightly depending on what you do, like if I make a weapon or polish it or if I just wait around, things occur in a different order then before.
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